Stargate Universe: Excellent For the Uninitiated
Wednesday, October 7th, 2009I read an interview with Brad Wright a couple months back where he said that the new Stargate series would be a show that fit in with the already-established continuity of the first two shows (SG1 and Atlantis) but that viewers wouldn’t need to already be fans to follow it, and in fact, he hoped it would bring even more people into the fanbase. I found it hard to believe that would work; Stargate has been around for nearly two decades, and most viewers are scared off by continuities that are this vast who know nothing about them. But now that I think about it, Star Trek’s third series, Deep Space Nine, hoped for new fans, and got them, because it was such a different kind of show from the first two. Stargate Universe, much like Deep Space Nine, is a Stargate series that is quite different tonally from the others. It feels reasonably fresh but is still very true to its roots. At first, I was worried a series set on a ship would never actually use the Stargate, but it turns out, I had nothing to worry about.
I’ve always like Stargate for much of the reasons I like Trek– it’s usually very thought-provoking, tries to use its plots to discuss relevant issues for the viewers of its time, and has a very rich and deep continuity. The concepts in this franchise seem to constantly get bigger. SG1 was set on Earth and the characters went to planets in their own galaxy through the Stargate. Atlantis was set in another galaxy and they explored it. Universe is set on a ship that can travel across galaxies, so the Stargate will take its characters to places all over the… well, universe. As cool as this is, if there’s ever another show, I can’t help but wonder how they can possibly make it bigger. Plus, the gate’s kinda out of chevrons by this point.
The basic premise is that a college-age kid, Eli, cracks a code hidden in a video game by Doctor Rush that solves the Ancients’ mathematical equation for unlocking the ninth chevron, so he’s recruited to go on an Ancient ship the government has found in order to use its Stargate to find out where the ninth chevron leads (because apparently that gate is the only one they can do that with). The ship gets attacked– I’m fuzzy on whom by but it doesn’t seem especially important– while they’re having a hard time getting the ninth chevron to work. They plan to set the Stargate to go to Earth, but they can’t because it might make Earthvunerable to whateve is attacking them. At the last minute, Rush figures out why the formula wasn’t working and is able to open the ninth chevron. Because they may never get the opportunity to do this again, Rush opens the gate and they all go through, even without knowing where it will lead. Turns out it goes to another Ancient ship that is badly damaged and galaxies away from Earth. So with little food and only one day of air left, the group has to figure out how to survive while the atomated ship takes them wherever it decides to go and stops when they’re in gate range of a planet that might have supplies they need.

The script tries very hard to make the premise believable– once again, they didn’t have to use the ninth chevron. They could have opened the gate to anywhere in the galaxy, but to make the show’s premise work, they had to get to the Ancient ship somehow. The writers never pretend like this was the only possible solution (as Star Trek: Voyager did when Janeway stranded her crew in the Delta Quadrant) and I really appreciated that. The unfortunate part is that means most of the characters really hate Rush, and you can’t completely blame them. He endangered all their lives even more than they already were to satisfy his own scientific curiosity. Despite that, I actually liked Rush quite a bit myself. He takes huge risks, justifies them as well as he can, and though he’s a bit amoral, he sometimes manages to get me to take his side a little bit and that’s fascinating.

The show has one extremely interesting character in Rush (and isn’t that a great, memorable name, Rush?) and one spunky and witty (albeit on the nerd stereotype side) in Eli. Because those two are such strong characters, I found it hard to latch onto anyone else. That’s not a problem for me, though, and I actually think it’s intelligent writing. Instead of trying to set up every single character as a huge ensemble cast (as was done in the pilot forFirefly), Universe instead gives us a lot of character stuff for the two characters that are most important to the story it wants to tell. I have no doubt that the others will be more rounded out when the plot of the show unfolds and they become important to individual episodes.
I was thrown at first by the non-linear format. We see the crew come trough the gate at the beginning onto the broken ship, and then we go to a flashback where Eli is being visited by Col. Oneil. This kind of thing goes on for about two thirds of the two hour pilot. The sequence the scenes were put in was ultimately justified because it helped the pacing while giving us reasons to care about these people’s probems by giving us relevant background information. I just wish there had been tags saying something like “twelve hours earlier,” or some transition so it was obvious that the next scene wasn’t a linear progression.

All in all, I think it’s a solid premise and a very intelligent show that relies on more than action scenes to keep the audience interested, and I highly anticipate a very intriguing season.
LLAP
-Cap’n Logan





