Posts Tagged ‘Dillon’

The Reincarnation of the Chainsaw and its New Medium (Video Games)

Monday, August 4th, 2008

It all started in 1974 when a man wearing a human mask made of skin began horrifying audiences with a cheap suit and a chainsaw. Nobody truly knows what it was that caused Leatherface to become the menacing horror icon he is today. Maybe it was the human skin masks, maybe it was the creepy dysfunctional family, or maybe it was the fact that he swung around a giant chainsaw to kill people.

Leatherface, circa 1974 and his more updated look in 2006.

Well, regardless of Leatherface’s chainsaw revving legacy, the chainsaw itself saw a decline in its horror-like appeal during the 80’s and 90’s, that is, until its recent menacing revival in the video game industry over the last few years.

Exhibit A) Resident Evil 4 & 5

I’m not sure which one’s scarier… a man wearing a potato sac over his head and a chainsaw, or a woman with a serious case of leprosy and a chainsaw? 50/50?

They were so pleased with the addition of the chainsaw villager(s) in RE 4 that they decided to release an actual chainsaw controller for both the Gamecube (pictured above) and PS2.

Resident Evil 4 marked the triumphant return of the chainsaw to its former horrifying glory. If you’ve played the game, which I highly recommend, then you should remember the very first time you heard the initial rev of the chainsaw in the opening village. Leon enters a Las Plagas infected village where the people are more interested on seeing what his insides look like than they are in his questions concerning the whereabouts of the president’s daughter. Leon proceeds by eradicating the hostile villagers with guns blazing. Everything seems to be fairly easy, and despite the anxiety from the swarming villagers, Leon can hold his own. However, the player suddenly hears a gas powered chainsaw rev up in the distance and automatically begins to panic. It doesn’t matter where you are in the village because the chainsaw maniac with a sac over his head (very reminiscent of Jason Voorhees in Friday the 13th: Part 2) will find you and sever your head off. What’s even more unsettling than the wildly wielding chainsaw man is the fact that normal pistol bullets don’t necessarily halt his attempts towards you, and he seemingly never dies. I remember the first time I played the game, I sat there with my shotgun and unloaded shell after shell and he just kept getting back up with that damn chainsaw.

Resident Evil 5 hits store shelves sometime in Q1 of 2009. Watch out for flesh eating villagers and another giant chainsaw wielding guy. Just don’t say I didn’t warn you.

Resident Evil 5 saw a lot of lime light at this year’s E3 and as a result we were rewarded one of the first glimpses at the new chainsaw bearer. Unlike sac-head from RE 4, this chainsaw man is tall, dark and eerily skinny, not to mention incredibly terrifying. I can only imagine that he’s faster, stronger and harder to kill than his RE 4 predecessor. I guess we’ll just have to wait until early next year to see this Leatherface wanna-be in action.

Exhibit B) Gears of War (series)

You probably can’t see from the ridiculous amount of blood in this screen shot, but that is in fact a Locust getting chainsawed…Ouch?

You can say whatever you want about how awesome Gears of War was, and I’ll let you say what you’re looking forward to most about G of W II; however, deep down in your heart you know that the coolest thing about this rather new franchise was the inclusion of the chainsaw gun. You know the feeling of injuring your opponent just enough to finish them with the chainsaw or sneaking up on them and anticipating the future satisfaction of unleashing the chainsaw upon their unbeknownst self.

Gears of War quickly became the 360’s flagship game in 2006. Its mission was to satisfy gamers until 2007’s release of Halo 3, yet the franchise became something entirely bigger than itself. Later this year, gamers will have another great chance to get to chainsawing the helpless in full force and online in Gears of War 2.


Exhibit C) Mad World

Not much has been revealed about this mysterious game in development for the Wii, but one can see from this screen above that it looks particularly friendly. The game’s visuals are strictly black and white with a barrage of red that frequently paints the screen. Players assume the role of Jack, who as it seems has a thirst for blood and lots of it. There hasn’t been any news on the game’s plot or an in-depth view at the protagonist’s life. All people know right now is that Jack likes to kill people, and he likes to do it in several different ways – one of them being with a chainsaw, which just so happens to be built into his arm. This is a great addition because being as it is a Wii game, players will have the opportunity, nay, the privilege to personally wave their Wii remotes as if they were make-shift chainsaws – umm, yes!

So what was the leading cause to rekindle the dying fire of chainsaws in the media? And why did the video game industry choose to be the fuel to the fire? I haven’t the slightest idea, but I like it…I like it…a lot.

If you have any other chainsaw oriented games that I neglected to mention, feel free to shoot me a comment.

As always, thanks for reading.

-Dillon (D-Dub)

Super Mario Land 2: 6 Golden Coins - Nintendo’s Hidden Gem

Thursday, June 26th, 2008

I was digging through some of my old Game Boy games the other day, rehashing the past a little, when I suddenly came across Super Mario Land 2: 6 Golden Coins – quite possibly the greatest Game Boy game ever and, to make an even bolder statement, quite possibly the greatest 2-D Mario game ever made. It’s been over a decade since I’ve played this piece of Mario history, so I could be missing some of the negative aspects about the game, but I really can’t recall not liking anything about this hidden gem.

Super Mario Land 2: 6 Golden Coins was released in America in 1992. At the time, it was one of the largest Game Boy games (4 megabits) and it even had a battery backup save. Players could scroll left and right on the screen – it didn’t follow the traditional linear stage work, and the game also had an overall world map where players could pick and choose what level they wanted to play (similar to Super Mario World). There were also several hidden exits in the levels that would lead to other hidden stages and etc. Not to mention it starred the first appearance of Mario’s fat and greedy arch-nemesis – Wario.

The plot of Super Mario Land 2 depicted Wario stealing Mario’s castle and casting a hypnotic spell across the land. The spell caused the inhabitants to turn against Mario as Wario sat gloriously in his newly stolen castle. The only way Mario could get his castle back was to travel to 6 different themed zones to get the 6 Golden Coins needed to unlock the gate to his castle and defeat Wario. I think this might actually be one of the only Mario games where the plot is NOT to rescue the princess.

Super Mario Land 2: 6 Golden Coins introduced a lot of new things into the Mario franchise, but unfortunately outside of Wario, none of them carried over to later installments. The music in the game was superb, as nearly every Mario game can attest to, yet I have never heard any of the music from either Mario Land or Mario Land 2 in any future Mario games – ‘tis a shame. Super Mario Land 2 was also the first game to introduce the carrot power up, in which Mario sported a bunny suit (similar to Mario Bros. 3’s raccoon tail) and also the feather fire suit which allowed players to destroy specific blocks with fire balls.

The six zones in the game included the Tree Zone, Space Zone, Macro Zone, Pumpkin Zone, Mario Zone, and Turtle Zone. Each one of the zones brought a unique element to the Mario franchise and it’s a bummer that none of them really transferred to later Mario iterations. Although Super Mario Galaxy could have gotten its motivation from Mario Land 2’s Space Zone, which depicts Mario floating through space dodging stars, etc. – it’s a stretch, but hey I have the right to speculate. Many of the zones are pretty self explanatory, in the Tree Zone Mario witnesses several stages involving a tree – the ground around it, inside it, a beehive on its branch, and its top. Other zones, however, are a little more complex such as the Macro and Mario zones. In the Macro Zone, Mario is shrunk down to fit into a little house where he goes through its various rooms. In the Mario Zone, Mario is faced with fighting toy look-alikes of himself and the end villains are… the three little pigs – weird right? Definitely, but hey, it is Mario, and when you think about it the whole idea behind Mario is whack – a fat, Italian plumber who jumps high and eats mushrooms to get stronger. Yep, definitely whack.

It’s a real shame that Super Mario Land 2: 6 Golden Coins will never be released on the Wii’s virtual console since it’s an old Game Boy title and not an actual console game, but it’s even more of a shame that I no longer have my Game Boy to play it again. This game is the real successor of Super Mario World (1991). It is based largely off the popularity of SMW and had Super Mario Land 2 been an actual console game, people wouldn’t be discussing which game was the best 2-D platformer between Super Mario Bros. 3 and Super Mario World. They would be discussing which is truly Mario’s greatest adventure between all three of them. As always, thanks for reading.
-Dillon (D-Dub)

P.S. if you have never played this game then you’re missing out. You can get it off of Amazon.com for $9.95, and if you have a Game Boy I highly recommend that you check this hidden gem out.